Shop best software books: Lottery, Powerball, Mega Millions, gambling blackjack, roulette, sports.

The Best Lottery Strategies: Foundation, Application of the Lotto Strategy Concept

By Ion Saliu, Founder of Lotto Mathematics, Lottery Strategy Science

The first lotto strategy led to the best-ever lottery strategies incorporated in powerful software.

I. Filter: The Keystone of Lottery Strategies

Inquisitively axiomatic one, you may be among those users of my lottery software who asked me this million-dollar question:

After all, I coined the term lottery strategy as I created the first lotto software programs in the 1980s. Look, I am not here to brag and I am not here to play false modesty either (i.e. hide behind my fingers). In my book, false modesty is as bad as lying. The truth is above anybody and anything.

Lottery strategies are sometimes interchanged with lotto systems. I do not consider the two terms as synonyms. For total correctness, I refer to lottery systems as abbreviated lotto systems or lotto wheels. The lottery strategy is a whole lot more comprehensive concept.

First, I created the concept of filters and filtering in lottery software. I came up with the term filter by accident. One morning I ran out of coffee filters. I realized how important those devices were. And that's how I came to name filters: Reduction parameters, eliminating restrictions in lotto software. Simply put it, the restrictions eliminate lottery combinations or reduce the amount of combinations (tickets) to play — while maintaining a high degree of certainty to win. In other words, we have a high level of confidence that the filters discard of unwanted, unnecessary combinations, outcome that will not hit the winner anyway.

The theory and application of filters in my computer programs are presented in grand detail on this specialized Web page: Filters, Filtering, Reduction Strategies in Lottery Software. If you haven't already, I strongly encourage you to read that material as the lottery strategies are based on filters.

Here is an example of a simple lottery strategy based on one filter/restriction: Generate lotto combinations that do not repeat any past drawing that hit the jackpot. It was the very first strategy I implemented in my first lotto programs. It might take a lifetime or three to witness a repeat of 6-number groups from past draws in 6-number jackpot lotto games! Evidently, that singular filter is not sufficient, albeit beneficial. More filters are necessary in order to cut down the huge amounts of possible combinations!

The nature of the filters determines the type of a lottery strategy. There two types of lottery restrictions or eliminating conditions:

I created the dynamic filters. They are at the foundation of my software and present only in my programs. Several developers tried to implement dynamic filters in their software, but without success. They don't know how I built my filters. In the 1990s-early 2000s, I was bombarded with requests to reveal the algorithms that create the dynamic lottery filters in my software.

And thusly, the rest of the lottery software developers only apply the static filters in their applications. These are the most common static filters, also treated on this site:

There are serious drawbacks related to the static filters. Firstly, they always generate a fixed (the same) amount of combinations for the same setting. For example 3 odd + 3 even in a 6/49 lotto game always amounts to 4,655,200 combinations (way too many to be played!) Secondly, the static filters are very streaky. I did find usefulness in the drawbacks of the static filters, however. Paradoxical? Yes. In fact, it is the nature of a very distinct strategy: reversed lottery strategy. Since the static filters are very streaky, I know with a high degree of certainty that they will not hit the very next drawing. Therefore I eliminate from play all the combinations they generate.

II. Types of Lottery Strategies

We can divide the lottery strategies on the filter criterion in dynamic and static strategies. We can add a mixed lottery strategies category (by mixing dynamic and static filters). You've seen right above pages dealing with strategies based on static filters. They also introduce and present the best software applications for the specific tasks. The programs are unique and second-to-none.

The core of my lottery software consists of applications targeting the creation and employment of dynamic strategies. This field is huge and comprises dozens of Web pages and software titles. You haven't seen anything more comprehensive in this domain — lottery software, strategies, systems — ever.

I devised many, many dynamic filters. I lost count how many dynamic filters I created — I made also several changes. All filters were proprietary first. Later, I revealed how some filters are built and work. You already met such a filter: Eliminate combinations drawn in the past — all of them or only the last (most recent) so-many drawings.

The software also allows the users to create their own lottery strategies by selecting what filters to enable. The user sets the filters at desired levels and saves the settings to specific text files. Or, the users can type the filter values on screen prompts presented by the programs. Then, a user can check how his/her specific strategy fared in the past by back-testing it against previous lotery drawings. Furthermore, the user can see how many combinations the specific strategy generated in the hit (winning) situations (draws). The two functions (C, H) are usually on the main menu of the specialized lottery apps:

The winning lottery strategies are created by best lotto software for any jackpot game in the world.

The user needs to generate the filter reports, first and foremost. The very first filters in my lottery software, most of them proprietary, appear also on the main menu. The function is W = Winning Reports. The report files have W in the names; e.g. W6.1 for the first report in a 6-number lotto game. You can peek at a filter/winning report file named W3.1 (pick-3 digit game): Create Pick Lottery Strategies from Restriction Reports.

The user looks at the reports and selects filter values as specified on that very important aforementioned page. I refer to it again, given its importance: Filters, Filtering, Reduction Strategies in Lottery Software. My famed grand lottery application — MDIEditor Lotto WE — has a menu button that generates the filter reports: Filters.

The filter report generator is a function of the best looking lottery software piece of art.

It is the user who selects the filters and thusly building the strategies. The software cannot do it at this time in history. The computers cannot handle such a monumental task, even if a big team of the most skilled programmers would ever be able to write the application. At this time, I am unable to even tell how many lottery strategies are possible with my software. But I try my best to list here all possible categories of lottery strategies that my software creates and runs.

1. Lottery Strategies Founded on Traditional Dynamic Filters

Aside from MDIEditor Lotto WE, the dynamic filters are part of the latest software bundles known as Bright and especially Ultimate (the most advanced and powerful lottery software packages). The grand applications have dedicated Web pages here. From there, you can access and read in more detail game-specific materials (e.g. the pick-3 digit lottery).

2. Lottery Strategies Based on Skips

The skip represents the amount (range) of drawings between two hits of a particular lottery number (digit). The first lottery page on my website dealt primarily with a skip strategy for a 6-48 lotto game. The incipient lotto strategy is still online, on one of the most popular Web pages here:

I conceived many more skip strategies while developing more potent software applications covering virtually all lottery games (plus horse racing, roulette, sports betting). One could write a book on the topic, including a mathematical treatise. For now, you can read comprehensive ebooks I authored:

The apps that create effective skip systems are also excellent combination generators, including from positional strings of numbers.

3. Lottery Strategies Founded on Pairs, or Number Pairings

That method I discovered became a highly debated and imitated lotto strategy. You will find hundreds, if not thousands, of pages and posts all over the Internet. Unfortunately for you, there is very little to comprehend what they say. There are many pages on this website dedicated to the now-famed wonder grid: The lottery system based on pairs or number pairing.

4. Lottery Strategies Based on Frequency of Numbers, Digits

This is one of the oldest and most common lottery strategies. Along with the skips and lotto wheels, it is a strategy incorporated in most software packages out there. "Play the top half of the most frequent lotto numbers — the hot ones," you might read on many websites of "lottery developers"! I can guarantee you, that is a losing proposition. The hottest lotto numbers do hit a little more often than the coldest numbers. The occurrence of winning situations is very low to lead to a profit, however.

I conceived a better tactic to apply number frequencies for a profit. In fact, I will show you as a real-life example a lottery frequency strategy. It works in any pick-4 digit game in the world and is expandable to any type of lottery games. My method divides the lottery numbers in 3 groups based on frequencies. The most frequent numbers weigh more heavily: They form the smallest groups of numbers. The coldest numbers are placed in the largest group.

5. Lottery Strategies Based on Deltas

Delta (a letter from the Greek alphabet) stands for difference in mathematics and statistics. Delta is calculated as the absolute difference between two adjacent (neighboring) numbers/digits in a lottery combination/drawing. The deltas in lottery behaves as both static and dynamic filters. Reading the following pages will answer many questions about these powerful eliminating restrictions:

6. Lottery Strategy Founded on Markov Chains

The Markov Chains thingy is a huge mess! Fuzzy mathematics is the queen of confusion. As you can discover at this website, my theory of everything is founded on the ubiquitous randomness. I make it simple. I conceived a lotto strategy based on followers. That seems to be the common ground of opinions regarding ths theory. The combinations generated by my Markov Chains software is better suited for the reversed lottery strategy (LIE Elimination).

7. Lottery Strategies Based on Playing All Lotto Numbers in the Game

You might remember, if you have a memory as good as mine, that a group of professors and staff won the jackpot in the United Kingdom National Lottery. They played ALL numbers in the game. I call this type of lotto playing shuffle. Nobody contests the fact that I was the first lottery analyst to come up with the idea and also the software. As a matter of fact, my lotto shuffling software is still the only one sporting the feature. The programs generate what I call clusters of numbers. For example, a cluster in the 6/48 game consists of 8 lines of 6 numbers each. Every lotto number appears at least once in a cluster.

8. Lottery Strategy: Generate 10/12-Number Lotto Combinations, Wheel and Play Them in 5/6-Number Games

This old strategy of mine hit the lotto jackpot in 1986. I did not play due to circumstances beyond my control... read on...

9. Lottery Strategy in Reverse: Turn Losing into Winning

I named this old tactic LIE Elimination Strategy. I know with a high degree of certainty that a selection of filters will not hit the very next drawing. It means that the combinations generated by such group of filters — strategy, that is — will not have the next winner among them. Therefore, I will eliminate all those prone-to-fail outcomes from the tickets to play. I thought that "strategy lied" to me, as it were!

This is a very effective tactic in lottery. It is a powerful ally of all strategies that generate combinations that are expected to win — every strategy just presented here. On the other hand, every strategy presented here can also act as LIE Elimination. You will notices that groups of filters in the same type of software will not repeat soon. Therefore, we put together a number of filters from recent drawings that we know almost as factually that they will not hit the very next draw.

The combination generators have distinct functions performing the LIE Elimination feature. The user needs first to generate all LIE files, then combine them in one big file containing all combinations to be LIE-eliminated. The concatenation process of all files is automated to a high degree of functionality.

10. Lotto Wheels, Abbreviated Lottery Systems

I explained why I am not a fan of the reduced lottery systems or wheels. I was referring to the static lotto wheels, as it were. They accelerate losses for the player as they exclude prizes higher than the minimum guarantees. However, I created software that generates dynamic lotto wheels that are balanced and randomized. This type of wheels can also apply most dynamic filters referred to in this book. Another type of wheeling software I wrote can verify if any reduced lottery system has all the combinations needed to satisfy the minimum guarantee.

11. Expandability and Interoperability: Combining Lottery Strategies

As you have already come across, there are very many lottery strategies in several categories. The categories are created by various software platforms. When we play the lottery, we start with one strategy. I call it the pivot strategy. The filters are stored in a text file, or we write them down on paper and then type them at screen prompts. The software generates combinations from that strategy file/screen input.

A single strategy can generate too many combinations. We can reduce the amount by purging the first output (let's call it pivot output) in other programs. We only need to synchronize the strategy files in the latter programs based on the pivot strategy file. I made the process easy to apply by writing special software: FileLines.

III. A Real-Life Application of Lottery Strategies

Strategically-axiomatic ones, this is what users of my complex software want mostly. In this sample, the pivot strategy is frequency of digits in the Pennsylvania Lottery pick-4 game. The module in point belongs to menu #2, function S = Skips, Decades, Frequencies. I ran first all report generators.

My focus was on the frequency report. The pick 4 digits are divided into 3 groups based on frequency (stats). The hottest group consists the 2 most frequent digits; next group has 3 digits; the least frequent group consists of 5 digits. I sorted the report by column to discern strategies more easily. I noticed a very interesting statistical phenomenon. We have two distinct frequency groups (1-3-0 and 2-2-0), both generating the same amount of pick-4 straight sets: 216. But the group with more digits in the most frequent group (2-2-0) registered 24 hits. The group with only one digit in the primary frequency group (1-3-0) recorded only 16 hits. The 2-2-0 configuration shows a 50% advantage.

Thus, there are 216 pick-4 straight sets to play. Of course, no strategy hits every drawing. There are skips between hits (wins). This particular lottery strategy had a skip median equal to 27. The strategy had numerous wins in 2016, when I monitored (tested) it.

Enters the second phase: Apply the reversed lottery strategy (LIE Elimination). The 216 combinations generated in the first phase are further reduced by applying the reversed elimination. There are very many possibilities there. The static filters are the best candidates to participate in the reversed reduction tactic. Also, the outcome of Markov Chains will not hit immediately (the very next drawing). The same is true about the skip systems, or systems playing the hottest half numbers in the game (generated by the FrequencyRank programs, also on menu II). The values of the skips in this module (SkipDecaFreq) do not repeat in bunch of 4, or even 3. Again, there are many possibilities to safely apply this potent strategy-in-reverse. There is valuable information on the pages I refer to here. You need to dedicate some time to studying and learning this extraordinary matter.

Suffice to say, I generated all winning reports in the modules that have reporting on their menus. Length of each report: 1000 past drawings (it might include simulated ones, it's OK).

Please study thoroughly the following ebook — it undoubtedly is worth your while.

IV. Resources in Lottery, Strategies, Software, Systems, Lotto Wheels